Realtime-safe audio tools for decisive cleanup and finish work

16 Focused Plugins. One Shared Studio Workflow.

VX Studio brings cleanup, control, finishing, and analysis into one deliberately compact suite for spoken-word and mix repair work. Strong results, minimal UI, and no audio-thread surprises.

macOS 11+ available now VST3 format Windows 10+ | VST3
16 focused plugins
0 audio-thread allocations
1 shared workflow
Noise → Clarity → Finish
Focused chain Voice repair without a giant channel strip

Each product stays narrow on purpose, so the suite feels consistent instead of crowded.

Realtime-safe core Shared analysis Regression-verified pass

The Suite

16 specialized tools for modern voice and mix processing

♪

Tone

Bass, mid, and treble shaping with mode-aware placement. Fast tonal balance after corrective cleanup.

✓

Speech Clarity

Targeted de-esser, plosive control, breath removal, and click/mouth-noise repair. Four independent bands for precise speech-artifact cleanup.

◯

Denoiser

Broadband denoise with stronger real cleanup at high settings and less hidden give-back.

⟲

Deverb

Room-tail reduction with improved early/late discrimination so strong settings act on real tail evidence.

✨

Finish

Shared finishing engine for polish, cohesion, and safer true-peak-aware recovery lift.

◐

OptoComp

LA-2A-style opto levelling with a Pro mode for manual Behavior and Stereo Link control. Slower and smoother than Finish.

⊡

Proximity

Source-aware close-mic modeling with smoother adaptive retuning and steadier loudness across different inputs.

−

Subtract

Learned-profile subtraction with smarter trust for stale or mismatched captures.

≈

Leveler

True vocal rider and mix leveler with sidechain music tracking and a visible ride-gain trace.

◆

DeepFilterNet

ML-backed denoise with stronger runtime orchestration and artifact-aware Guard behavior.

⚙

Rebalance

Confidence-driven source-family rebalance with stronger extreme moves and cleaner ownership/render separation.

◈

Studio Analyser

Track-local chain analysis that follows only the active upstream path feeding the plugin instance you are inspecting.

♦

ToneRefine

Automatic mud, harshness, and roughness correction. Targeted subtractive refinement without manual EQ.

✦

Repair

All-in-one guided repair. Analyses the audio and automatically applies noise reduction, click repair, speech clarity, and dereverberation.

♪

Tune

Confidence-gated vocal pitch correction. Fixes pitch errors while leaving vibrato, bends, and phrasing untouched, with a live sung-vs-tuned trace. Detects the song's key on its own, and can learn it directly from the instrumental via an optional sidechain input - no manual key entry, no companion plugin.

↔

Width

Stereo image and ADT doubling: narrow a signal toward mono, widen an existing stereo image, or add a synthetic double, with a Blend control to dial the whole effect back toward the original.

What Each Plugin Does

Quick reference notes for the full suite

Tone

Bass, mid, and treble shaping with mode-aware shelf and peak placement. Mid sits at 2 kHz in Vocal mode for speech intelligibility, 1 kHz in General mode for warmth.

Speech Clarity

Four independent bands - de-esser, plosive control, breath reduction, and click/mouth-noise repair - for targeted speech-artifact cleanup without touching the rest of the signal.

Denoiser

Broadband denoise for hiss, fan noise, and steady background beds. Runs a classic spectral noise floor estimate rather than a neural model, so CPU use stays low enough for dozens of tracks at once. GR meter shows active noise reduction in real time; use it to confirm the reduction amount before trusting a strong setting by ear alone.

Deverb

Room-tail reduction tuned to act on late ambience more intentionally instead of flattening the whole source.

Finish

Final-stage polish combining a Recovery lift stage with true-peak-aware limiting, so it can add perceived loudness back after corrective processing without letting inter-sample peaks clip downstream. Meant to be the last plugin in the chain, after tone and dynamics are settled.

OptoComp

LA-2A-style opto levelling with programme-dependent gain reduction. Pro mode unlocks Behavior (Compress or Limit) and Stereo Link for engineer-facing control.

Proximity

Source-aware close-mic modeling for intimacy, body, and air, with vocal-focus adaptive pattern factor.

Subtract

Learn a repeatable noise profile, then subtract it. Now warns when a profile is older than 20 minutes and the noise floor may have drifted.

Leveler

Adaptive levelling with two behaviours on one control set: a true vocal rider that freezes its fader in pauses and can hold a vocal a set amount above sidechained music, and a mix leveler with realtime, smart, and timeline-locked offline analysis. Target and Depth trim where the ride sits and how far it reaches; the level trace shows the fader and its target as it works.

DeepFilterNet

ML-backed denoise for heavier or more complex interference than a spectral denoiser can track cleanly - traffic, chatter, non-stationary beds. The Guard control blends the model's output back toward the dry signal when the network starts producing artifacts, trading some noise removal for a more natural result on hard material. Choose from DeepFilterNet 3, DeepFilterNet 2, or the lighter RNNoise model; inference runs on a dedicated per-channel thread, never the audio thread, so the model can't glitch the signal path.

Rebalance

Separates a stereo mix into Vocals, Drums, Bass, Guitar, and Other on the fly and lets you push each family up or down, no stems required. A confidence signal scales how hard each move is allowed to push, so an uncertain separation eases off automatically instead of smearing the mix.

ToneRefine

Automatic mud, harshness, and roughness correction using detection-driven biquad processing. Targeted subtractive refinement without manual EQ.

Repair

All-in-one guided repair built on the same embedded DSP as Denoiser, Deverb, and Speech Clarity. Analyses the audio and suggests settings per stage - Noise, Click, Clarity, Reverb - rather than one global amount, and a scale control on each stage lets you dial an individual suggestion back without redoing the analysis.

Studio Analyser

Chain-wide dry-vs-wet spectrum view. Insert it last in the VX chain, then use the Full Chain button to compare chain input against final output, or click any stage in the left rail to inspect only that processor's own dry-vs-wet spectrum. It follows only the active upstream path feeding the instance you are inspecting, so it stays correct even when other tracks route through the same plugin chain.

Tune

Confidence-gated vocal pitch correction: instead of snapping every note to the nearest scale degree, it checks whether a deviation looks like an error or an intentional bend/vibrato before acting, so expressive performance detail survives correction. The live sung-vs-tuned trace lets you see exactly what it changed, note by note, rather than trusting the setting by ear. Key and Scale can be set manually, detected automatically from the vocal, or - uniquely - learned from an instrumental routed into the sidechain input: route the backing track in the way you'd route a sidechain to a compressor, and VXTune reads the actual chord content instead of guessing the key from one voice at a time. Most tuners either need a separate key-detector plugin and a cross-plugin key broadcast, or ask you to enter the key by hand - VXTune just needs a send.

Width

A target-seeking stereo image engine: instead of applying a fixed widening curve, VXWidth measures the source's actual current stereo width and solves for the existing-Side gain needed to reach the requested target, so a narrow source gets more expansion than one that's already wide at the same knob setting. Double adds a synthetic doubled performance (with an always-on subtle micro-pitch stage), Tightness controls how closely that generated performance follows the original, and Focus places its spectral content (Body, Full, or Air) - none of those three can move Width's own output, even when Double is active. Blend then balances the whole result against the original signal: 50% is the normal VXWidth sound, left leans toward the untouched input, right pushes further in the same direction the effect already moved it. A harmonic/transient-aware decorrelation stage and a full mono/phase-risk guardrail (per-band coherence, downmix spectral deviation, centre-image displacement) run underneath throughout, so widening and doubling stay mono-safe on real material.

Recommended Signal Order

Remove problems before adding character. The order below keeps each stage working on clean material.

1 → Noise Removal

Start with DeepFilterNet (complex noise), Denoiser (steady hiss/HVAC), or Subtract (learnable profile). Remove the floor first so later stages do not react to it.

2 → Dereverberation

Apply Deverb before proximity or tone so you are not lifting reverberant smear into your shaping moves.

3 → Speech Cleanup

Use Speech Clarity for sibilance, plosives, breath, and click control. Corrective work before any additive processing.

4 → Pitch Correction

Run Tune before proximity and tonal shaping so those stages work on the final pitched signal, not the raw take.

5 → Proximity & Tone

Add closeness with Proximity, then shape with Tone or ToneRefine. These work best on already-cleaned material.

6 → Finish / Dynamics

Apply Finish, OptoComp, or Leveler last. Compress and limit after tone is settled to avoid pumping artifacts from upstream noise.

Analyser Anywhere

Place Studio Analyser at the end to compare chain input vs. output, or click any stage in the left rail to inspect just that processor's dry-vs-wet spectrum.

Which Denoiser?

DeepFilterNet — heavy, non-stationary, or complex noise (traffic, cafes).
Denoiser — steady broadband noise (hiss, fans, HVAC).
Subtract — repeatable learnable bed (hum, projector, AC).
Repair — want the analysis done for you automatically.

Example Chains

Street noise + reflective room:
DeepFilterNet → Deverb → Speech Clarity → Finish

HVAC + thin distant voice:
Subtract → Deverb → Speech Clarity → Proximity → Tone → Finish

Already clean, needs polish:
ToneRefine → Tone → OptoComp

Screenshot Gallery

Current product screens and representative states from the suite.

VX Studio Tone interface

Tone

Bass, mid, and treble shaping in the vocal profile.

VX Studio Subtract interface

Subtract

Noise profile capture with subtract and protect controls.

VX Studio Analyser interface

Studio Analyser

Chain-aware spectrum view for the active signal path.

VX Studio Repair analysis in progress

Repair

Guided analysis begins with a live progress pass.

VX Studio Repair analysis results

Repair Results

Detected issues are split into noise, clarity, reverb, and clicks.

VX Studio Tone Refine interface

Tone Refine

Mud, harshness, and smooth controls for tonal cleanup.

VX Studio Rebalance interface

Rebalance

Source-family sliders for vocals, drums, bass, guitar, and other.

VX Studio Proximity interface

Proximity

Closer, air, and mud controls for close-mic character.

VX Studio OptoComp interface

OptoComp

LA-2A-inspired levelling with body and gain controls.

VX Studio Leveler interface

Leveler

Vocal riding and mix levelling with sidechain tracking and a live ride trace.

VX Studio Finish interface

Finish

Final levelling pass for polished, safer output gain.

VX Studio Deverb interface

Deverb

Reverb tail reduction with a body-restoration blend.

VX Studio Denoiser interface

Denoiser

Spectral reduction and protection controls for cleanup.

VX Studio DeepFilterNet interface

DeepFilterNet

ML-backed denoise with clean and guard balancing.

VX Studio Speech Clarity desktop layout

Speech Clarity

Desktop layout for sibilance, plosive, breath, and click control.

VX Studio Speech Clarity compact layout

Speech Clarity Compact

Smaller variant with the same four artifact-removal controls.

VX Studio Tune interface

Tune

Confidence-gated pitch correction with a live sung-vs-tuned trace.

VX Studio Width interface

Width

Stereo image and ADT doubling: narrow a signal toward mono, widen an existing stereo image, or add a synthetic double.

Built for Professionals

Production-grade features in every plugin

RT

Realtime Safe

Zero allocations on the audio thread. Rock-solid stability for live use.

MD

Mode-Based

Shared selector behavior and product-specific modes keep simple UIs while letting the DSP adapt intentionally.

LN

Listen Control

Removal tools audition what they remove, while additive tools audition what they add.

PK

Peak Protection

Built-in output safety trimmer prevents clipping and distortion.

AN

Analysis Tools

Shared voice and signal-quality analysis help the suite react to directness, speech presence, and artifact risk.

SM

Smooth Automation

Exponential parameter smoothing prevents clicks during automation.

Get Started Now

The latest suite pass is complete and regression-verified

Available now

macOS

Status: Available now

macOS 11+ | Intel & Apple Silicon

VST3

Available now

Windows

Status: Available now

Windows 10+ | 64-bit

VST3 Format

Download VX Studio

16 plugins • Latest regression pass complete • Open source

System Requirements

macOS

  • macOS 11 Big Sur or later
  • Intel 6th gen or later
  • Apple Silicon M1, M2, M3
  • 8 GB RAM (16 GB recommended)
  • DAW with VST3 support

Windows

  • Windows 10 version 1909+
  • Windows 11
  • CPU with AVX support
  • 8 GB RAM (16 GB recommended)
  • Coming soon

Built on Solid Ground

Professional audio development standards

VST3 Standard

Modern plugin standard. Full parameter automation, low-latency processing, and precise UI scaling.

JUCE Framework

Industry-standard audio framework used by iZotope, Waves, and Native Instruments.

C++20 Implementation

Modern C++ for efficiency and maintainability. Zero unsafe allocations on audio thread.

Open Source

Transparent development. Community-driven improvements. Inspect the source code yourself.

Documentation & Support

Everything you need to get the most from VX Studio